Summoning of Chaferfu, known for attacking allies or just passing its turn, is very unreliable.It has 1 more MP, allowing it to get to enemies sooner, but also has a longer cooldown, meaning you'll have fewer on the field. It hits harder, but won't be able to hit twice, even with +3 AP from High Energy Shot. The Arachnee has slightly less HP, but higher reistances. Summoning of Arachnee and Gobball are comparable meatshields.Even when fully scrolled it'll still hit pretty low. With a high AP cost and variable damage (different elements and large range) it isn't recommended to spend any spell points on this. Perfidious Boomerang: One of the most random spells available.If you get the Cawwots needed and you have a spare 15 or so spell points you could do a lot better by maxing this. Ghostly Claw, Crow, Summoning of Prespic and Whip are all good to max. 92~101: Max the magnificent Summoning of Red Wyrmling. Unlearn the now useless Summoning of Gobball and then max Summoning of Prespic. It decimates summons and can be a great help. It's an amazing spell, even though it hits Neutral damage. It also has a low AP cost meaning that in a 7 AP set you can fit it in with Ghostly Claw. 42~61: Save points till 54, then max the mighty Crackler Punch. Note: I prefered to max out Toad.It says to defend a summon for a low amount, but when done in actual battle it is a lot more. It's the buff to have, it lasts 11 turns and when stacked can massively improve a summon. It's a great spell, at lv 4 it allows Gobball (And later summons) to attack twice. It's the Osamodas' tank and will hold off enemies while you hit them from afar. It'll be your main attack spell till 54, and even after it has its uses. Try collecting mats for your items.Maybe it is slow but you will discover and learn more things about the game. : Option III :Continue fighting large groups of the monsters I mentioned in this guide and try fighting Plain Cracklers and soloing dungeons.: Option II :Be leeched in Dungeons/by a Ratter.You will lose the fun this way but you will reach 100 in no time.50~100 You have three options : Option I :Do Gobbal Dungeon soul the boss and fight him in arena or sell the SoulStone.Sell all the Gobbal Horns or exchange them for Small Wisdom scrolls.Sell or Crush the Items you drop for Runes. Gobbal Dungeon and soul the boss to fight him later in the arena. 40~50 You should start fighting Fugi Masters they are a valuble source of xp till 7X Lvls. You should try Gobbal Dungeon and some Wabbits. Since dofus has added those achievements thing, you could do all incarnam dungeon achievements. 20~30 You may try Crackrocks beware they steal AP and they have from 20% to 24 % Resistance to all elements depending on their levels.Try the field dungeon, Prespics, Boars, Miliboowolfs, Treechnids, Vampires (and sell the Vampire Blood), Small groups of Blops/Biblops avoid the Cherry ones. 10~20 You can fight Prepubescent Chafers take groups of 1 then 2 and so on till you reach the groups with the max Chafers. Scroll it if you can the bonus to Critical Hits and increased dodge lock rate is always helpful. Agility: Not really necessary, though certain weapons require high Agility to equip. ![]() It's good to scroll for more weapon options and the damage boost to Whip. Strength: Again this isn't a Strength build so no need to put points into this.The extra 10 PP from fully scrolling can help at later levels as well. It's relatively easy to scroll though, and Lashing Claw can be helpful against fire-resistant enemies. Chance: This is not a Chance build meaning there's no need to put any points into this.Without the summoner the summons can't exist, and lasting longer is always good regardless of class. Vitality: A good stat to scroll for Osamodas.You may feel like scrolling this, though if you intend to go pure Intelligence then the difference is minimal at higher levels. You'll want to raise this as high as possible, at least to 300 (4:1 soft cap). Intelligence: This is an Intelligence build, and as of such this is the main stat.Further, Osamodas have Animal Healing making them strong back-up healers in the absence of an Eniripsa, especially when combined with Spiritual Leash. Most of its offensive spells are fire-based, and they each suit different play styles in different combinations. Intelligence is perhaps the most common kind of Osamodas. 6 Experimental/Historical/Obsolete builds.
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